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FAQ

Q:What is a MUD?

Q:What is an RPI MUD?

Q:What is Dark Horizon(DH)?

Q:Where does DH take place?

Q:What time period does DH take place in?

Q:How can I be a warrior!

Q:Can I have my own ship in DH?

Q:Dude! Can I get a sword of Ogre Slaying?

Q:The state of magic in DH.

Q:I'm starting a new character, but I don't want to read all of the help documentation before diving in. What do I do?

Q:I love science. What is the state of physics in the Aiian society?

Q:What is twinking? What happens if I twink?

 

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Q:What is a MUD?

A:MUD is an acronym whose actual meaning is the subject of some debate. Some possibilities are Mult-User Domain, Multi-User Dungeon, and Miserable, Underpaid Dragon. Whichever way you look at it, a MUD is a place where multiple users may log on to one domain, or program, and interact within that virtual space.

Today, the term MUD is often loosely used as a generalization encompassing MOOS, MUSHs, MUCKs, and others, all of which are text-based, multi- user games, commonly found running on publically accessible servers over the internet.

Q:What is an RPI MUD?

A:RPI stands for 'Role-Play Intensive', and so an RPI MUD is a mutli-user domain which is operated in a role-play intensive atmosphere.
The opposite of RPI is often considered to be hack and slash, a method of game play which has the player concentrating on gaining levels and killing monsters.

In an RPI a player takes on a character, and plays that character as a real person, complete with goals, fears, personality and emotion. In an RPI the goal is not so much to win, as it is to play well.
Indeed, taking that axiom to heart will earn you favor in the eyes of the dh staffmembers. A well played death, with actions true to one's character, is not 'losing the game'. Dark Horizon's dedication to quality RPI is its main, driving force. To reward players who play well, RP points are given out by staffmembers. The more RP points you have, the more options are open to you when creating new characters. For more information on RP points and playing well, please view the RPI document in the resource section of this website.

Q:What is Dark Horizon(DH)?

A:Dark Horizon is an RPI MUD, a Role-Play Intensive, Multi-User domain. It is a fantasy flavored game in which players may take on the roles of characters living in the game world, and act out their daily activities. Possible roles include a sailor, feeding the Gray Harbor Colony with his daily toil; a priestess, spreading the word of the goddess Aiia, and performing fertility rituals and magic upon the local colonists and their crops. One can be a pirate, fueling the smuggling market, or a politician, struggling under homeland dictates and rising import prices. There are guards, merchants, shipbuilders, navigators, hunters, fishermen, farmers, street urchins, rogue priests, criminals, and many many more roles, all options for players to make into characters.

Play well, and you will be rewarded with more exciting character possibilites and plot lines. Play badly, and you will die.

Q:Where does DH take place?

A:DH takes place almost entirely in the colony of Gray Harbor, and the unexplored island it sits upon. Characters live in a world where life is hard and food is not plentiful. Possible roles include a sailor, feeding the Gray Harbor Colony with his daily toil; a priestess, spreading the word of the goddess Aiia, and performing fertility rituals and magic upon the local colonists and their crops. One can be a pirate, fueling the smuggling market, or a politician, struggling under homeland dictates and rising import prices. There are guards, merchants, shipbuilders, navigators, hunters, fishermen, farmers, street urchins, rogue priests, criminals, and many many more roles, all options for players to make into characters.

Play well, and you will be rewarded with more exciting character possibilites and plot lines. Play badly, and you will die.

Q:What time period does DH take place in?

Though set in a completely fantastic setting, one might liken the time period of DH to a roughly colonial period, with elements of slightly earlier times mixed in. For example, though there are large, ocean going ships and fashions, both of which have design elements reflecting that of colonial Britain and colonial Spain, gunpowder has not been invented.

The Dark Horizon world, though carrying homages and similarities to our own history, is nevertheless completely seperate from it. Therefore, a help document entitled, 'the differences in dh' has been provided. We do not expect players to memorize this document, but we do ask that it be read, respected, and adhered to as much as one can stand. Players referencing the altered specifics of the Dark Horizon world in their gameplay will find themselves rewarded in greater trust and attention from the admins and, more than likely, in role-play points.

Q: How can I be a warrior!

It should be noted that one good way to get your app declined immediately is to declare your character a 'warrior' or some sort of master of weapons/fighting without giving background info as to how they came to be such.

The default fighter character that so many muds allow without explanation does not exist in DH.

You may ask yourself, why the heck can't I just be a solitary warrior? Why can't my pc be someone who got training in the army, or fighting in some war? There are a few reasons.

a.) Sural has no armies. This is because...

b.) There are no wars. This is because...

c.) There is no one to war against. The Aiians are the only people native to Sural, and there is no one else on the island colony that they've ever met. There are very few 'roving warriors' as the lifestyle just doesn't pay.

This doesn't mean your pc can't have some knowledge of how to stab with a dagger, or how to club someone to death. These are relatively easily gained skills. However, if you want your pc to have martial weapons training, (such as advanced sword technique, hook and spear, or skill with a shield for instance) you must tell us where the training came from.

There are many groups your pc may have been a part of, or may be in-training to join. These include...

Hasparth's Men, The Navy Surelain, The Black Watch, The Grey Harbor Lawmen, The Border Watch, The Guard Surelain, and The Eickolien.

If you think your pc might have learned their battle prowess from a less than legal organization, you have the following choices, though the weapons training becomes more specific and stealthy when derived from these organizations...

The Laughing Grim, The Vulstis, The Opal Eye, The Ilsean Church, The Lurenite Cult, or independant pirate ships patrolling the Surelain Coast, The Gray Harbor Coast, or the trade route in between.

In other words, if you're going to bear some significant fighting skill, you need to explain its source. Aiians don't have many arms schools, and they are almost always for members of the above groups only. Fighting just isn't as important to the public-at-large.

 

Q:Can I have my own ship in DH?

Yes. Where vehicles and mounts are often difficult to come by in other muds, here in DH you'll find them for sale without imm intervention.

Of course, they cost money, and on the seas there are always dangers sufficient to dash a characters boat to pieces, as well as their fragile skulls. Common sense also plays into it. Yes, you can buy a boat. Can you buy a five-story, ocean-going greatship with a mast height of over a hundred feet? Most likely not. Why is this so? Well, for one, they're incredibly expensive. Two, there aren't many in existance!

But, can you buy a smaller boat? Yes, and most will get the chance at some point. But common sense is also important here. If you buy a dingy or rowboat, twelve foot from bow to stern, let's say, and you then take that little boat out of the bay and onto the high seas, what will happen?

More than likely, your character, and the boat, will never be heard from again. Why, will the admins punish you? No, we won't. But weather, sea creatures, starvation and dehydration are all very real dangers in the Dark Horizon world. If you're going to brave the brooding sea, you might want to do it in a ship that can handle it.

Of course, the bay is very large, encompassing hundreds of rooms, and players can fish and sail to their hearts content there in much greater safety when using smaller vessels. For more on ships and sailing, check the help documentation both in the game and on the website.

Q:Dude! Can I get a sword of Ogre Slaying?

Considering there are no ogres, and magic is not exactly in abundance, we'd have to say that it's not very likely.

Of course, if you were to ask the question, 'can I get a magical sword', then yes, the answer would be that the possibility exists. Will you? Perhaps, though the chances are small, as magic is somewhat rare. Of course, say you do find a magical sword, would you know it? How do you find out if it's magical? 'I use the sword!'

You'll find, if you do discover magic in Dark Horizon, that it might not quite be what you expect. But of course, that's something to be discussed in the next frequently asked question.

Q:What is the state of magic in DH?

Is there magic in DH? Yes, abundantly and in many forms. Depending on your walk of life, you may or may not see much of it.

Aiian fertility rites and the mystical silver flame of the priestesses are commonly accepted magics. There is very little fanfare about most of these things, as they often seem to be little more than prayers with uncertain effects. Crops do grow better after a blessing, it does seem, and there are stories of a famer's bison bearing calves only after an Aiian priestess' visit. So who is to say for sure?

Tales of darker magics abound, and some even claim to have seen a Lurenite's glowing purple grin, hands crackling with shadows. Others have claimed to see things even stranger, and in the new colony fairy tales abound about strange creatures in the wood, spirits, devils, and thieving pixies.

Are these tales true? Who can tell? Certainly there's never been proof, and tall tales are ten a coin. So who's to say exactly where magic might be found, or what will happen to those who find it. Only one thing is for sure. It will certainly be interesting.

For more details on the magical systems known of in game, check the resources section.

Q:I'm starting a new character, but I don't want to read all of the help documentation before diving in. What do I do?
A:Well, we do recommend you read as much of it as you can stand. The DH world is very different than many you may have experienced, and we do ask alot in the way of role-play and acceptance of the world.
However if you are just beginning we do offer the 'fresh off the boat' package. In this, your backstory has you living all your life back on the homeland. The game starts for you as you step off into the colony from a cross-ocean boat. Thus, your confusion at the new world you find yourself in is warranted.


Q:I love science. What is the state of physics in the Aiian society?

A:Well, funny thing. The world of DH, as understood by the Aiian's, is very different than our reality. There are no atoms or nucleus', protons or electrons. Aiians believe that there are three parts of their being.

The two physical portions are water and air. Then you have energy, or fire. Energy straight from Aiia.
The earth below your feet is inert. It can be suffused with water and air (that's why plants grow) but the hard stuff of it is inert, dead matter.

Gravity is also different, as the Aiians believe that it is the water within you that pulls you down, as it wishes to be one with the sea. You float in water because once you begin to sink, the air within you fights to return to the air above. The sea is said to be under the land as well, which is why there is gravity on land.

More on this can be referenced both in the 'differences of dh' document in the resources section, and in the creation myths available in the library.


Q:What is 'twinking'? What happens if I twink?

A:Twinking in mud lingo is more or less a synonym for cheating. The DH game is meant to simulate real interaction in a text-based, virtual world. Though one of the more advanced setups available, it still has its limits, and those limits can be taken advantage of. One who does this is often lovingly referred to as a twink.

There are many different ways to twink: sharing in-character (ic) game information over email, icq, im, or (gasp) real world interaction; finding bugs in the gameworld and exploiting them; emoting impossible or presumptuous things; and multiplaying- among others.

To twink is to play the game improperly, and it is not allowed. What happens if you do twink? Often first offenses will be met with warnings, and perhaps small penalties. If the twinking behaviour continues, expect character deletion.

You will be warned before action is taken, and in the rare case that the twinking was a mistake, you can explain your actions.

Players and staff alike work very hard to make DH what it is. To not play fair is to not play at all. And to all you twinks and power mudders out there, just remember...

We wrote the ultra-high fall code for a reason.


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