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Basic Commands

 

Commands for the beginning mudder.


Communication

SAY
Primary speaking command.

Ex.
say Hello Josiah, how be the weather you crazy old coot! Put down that goose and talk to me proper!

produces…
You say in Aiian,
Hello Josiah, how be the weather you crazy old coot. Put down that goose and talk to me proper!

Make it more complicated?

Ex.
say (smiling happily) Good day Josiah! What a fine goose!

will produce…
You say, smiling happily
Good day Josiah! What a fine goose!

TALK
Just as above, but you’ll be saying it slightly less loud, so only people close to you will hear clearly. If you are sitting at a table, talk allows you to murmur to those at the table with you, without speaking your message to everyone in the room.

SHOUT
Used just as above, but now your message will carry a bit farther, being heard in other rooms. You can use shout to shout through a door, or to call someone from farther away.

TELL
When you want to direct your speech to another person.

Ex.
tell abel Stop chasing that dog you rascal!
produces
You tell a short little boy in Aiian
Stop chasing that dog you rascal!

Make it more complicated?

Ex.
tell abel (screaming unhappily) Stop chasing that dog you rascal!
produces…
You tell a short little boy in Aiian, screaming unhappily
Stop chasing that dog you rascal!

WHISPER
Used just as above. But you must be close to whom you’re speaking to, and few others will hear what you have to say, as you’ll be saying it quietly.

SOCIALS
Socials are stock, easy to use actions, such as smiling, frowning, clapping, blinking, crying and so on. For a full list of socials, type ‘help socials’ in game.
Some consider socials to be an easy way out of ‘emoting’. But they do well for
simple actions. If you wish to produce more complicated actions…

EMOTE
Emotes describe what you’re doing visually.

Ex.
emote falls to the floor crying.
will produce…
A young girl falls to the floor crying.

Use emotes to act out different actions in the game.

More complicated:

Use ~ to replace other characters, and ! to replace objects. Target the characters and objects using one of the keywords in their descriptions, or their proper names.

Ex.
emote smiles at ~blonde and touches !table.
A young girl smiles at a blonde-haired man and touches the oaken table.

Ex.
emote smiles at ~john and touches !oaken.
A young girl smiles at a blonde-haired man and touches the oaken table.

More Complicated:

Use @ to move your own description about inside the emote.

Ex.
emote Laughing happily @ claps her hands.
Laughing happily, a young girl claps her hands.

More Complicated:
Though it doesn’t matter most of the time, the emote command is really part of three different commands: emote (visual) smote (sound) and tmote (touch).

SMOTE
Used exactly as an emote, but used when one wants to give forth a sound. People will ‘hear’ it in the dark, and blind characters will ‘hear’ it, whereas they would not notice an ‘emote’ (visual information).

Ex.
smote whistles a slow mournful tune.
A young girl whistles a slow mournful tune.

TMOTE
Used exactly as an emote or smote, but is used to deliver only touch information.

Ex.
tmote grasps ~johnny ‘s hand.
A young girl grasps a tall young man’s hand.

 

Movement

N, North, S, South, E, East, W, West, U, Up, D, Down
Any of these commands will move you in the specified direction.

OPEN door west, OPEN door east, etc.
Opens the door to the west, east, etc.

SET run, SET walk, SET jog, etc.
Sets your walking speed.

SIT
Sits.

SIT<table>, SIT <oaken>, SIT <chair>
Causes your character to sit at whatever you’ve targeted.

REST
Lies down.

STAND
Stands.

ENTER <cart> ENTER <boat> ENTER <door> ENTER <window>
Enters the vehicle, or entrance.

Economic

LIST
Causes the vendor to list their wares.

BUY gloves
Causes the vendor to sell you the specified wares, if you have the money!

SELL gloves
Sells the wares to the vendor, if they wish to buy them.

PREVIEW gloves
Views the object before buying it.

 

Informative

 

TIME
Gives you the current time.

WEATHER
Gives you the current weather.

SCORE
Gives some info on your character, whether they’re hungry, thirsty, sick, etc.

SKILLS
Gives a listing of what skills (abilities) you have, and how good your character feels they are at each.

SENSES
Gives a listing of the five senses, and how sensitive your character feels they are.

MOON
Shows the current position of the moon, if your character can see it.

LOOK
Basic command that allows you to look at things. Typing look by itself
will show you what is about.

LOOK window
If there is a window, and your character is close enough, they will look out of it.

SCAN
Looks into the distance in all directions.

SCAN north, SCAN south, etc.
Looks into the distance, a bit farther than a basic scan, but only
in one direction.

SMELL
Smells the area, object or person.

FEEL candle
Feels an object or person.

LISTEN
You strain your ears to listen about you.

TASTE pie
Taste an object…or person.

 

MANIPULATION

 

GET pie
Gets an object.

DROP pie
Drops an object, don’t drop anything fragile!

PUT pie in box, PUT pie ground, PUT hat josiah
Puts someone in something else, or on the ground, or on someone else.

TAKE
Tries to take something from another person, or the ground.

STEAL
If you know how, tries to steal something from someone else, or lifts it from the ground without anyone seeing.

OPEN
Opens something.

CLOSE
Closes something.

UNLOCK, LOCK
Unlocks or locks something, if you have the key. In the case of manacles, they may lock without a key! Beware!

DRINK cup, DRINK skin, DRINK fountain
Drinks from a vessel.

EAT pie
Eats something, or takes a bite from something.

COMBAT

HIT wolf
You will fight the wolf until it is unconscious.

KILL wolf
You will fight the wolf until it is dead.

FLEE
When in combat, you try to escape. This is the only way to leave!

AIM
Aim’s at someone.

SHOOT bow, SHOOT crossbow, SHOOT cannon
Shoots a ranged weapon.

THROW stone
Throws something at someone.

SET frantic, SET defensive, SET aggressive, SET normal
Changes your level of offense and defense.


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