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Setting up an account and character on DH can seem daunting. There are prompts
in the game which will help you
along with this, but if you wish
a bit more help, here's a first-timer
friendly guide.
Account
and Character Creation
a beginners
guide in 22 easy steps
STEP 1:
Think up your character.
Before one even begins the process,
it is very wise to have an idea
of your character already in your
head. Is it a man or a woman? Are
they a brash, easily angered sailor
with fiery red hair and freckles?
Perhaps you wish to play a quiet
Aiian merchant, trafficking freshly
baked sweet-pies down by the docks,
short in stature, weak, but wise.
No matter what you plan to play,
it is good to ponder a fair bit
on your character first, so that
you are better able to fill out
the necessary information when it
comes to create them.
If you can come up with a basic
look, history, personality, and
vocation for your character, then
you’re more than ready to
start the character creation process.
STEP 2:
Signing On
To play Dark Horizon, you’ll
need a mud client. This can be GMUD,
ZMUD, or any telnet program. You
can find links to mud client programs,
and information on connecting at
the SIGNING ON help page.
Once you’ve downloaded your
mud client, you’re going to
want to make a new connection, and
enter in the following information
at the prompts.
Address: darkh.com
Port: 7000
Sign on. If the login screen comes
up, you’re good to move on!
STEP 3:
Account Name
If you already have a DH account,
skip to step 9. If not, choose your
account name now. This IS NOT your
character name, but it is the name
the admins will know you by as a
player. It can be the name of your
first pc, it can even be your real
name. Type it in and press ‘enter’.
STEP 4:
Email
Enter your email address. Keep
in mind, we will not share this
email address in any way, nor will
we spam your inbox. If we ever do
use your email (which is unlikely,
unless you email us first), then
it will be entirely game-related.
This is mostly for confirmation,
and to make sure no player is playing
on two different accounts.
STEP 5:
Comment
Tell us a bit about yourself! If
you have a past characters on other
muds, let us know! We always like
to see when our peers come to play
our own mud. We’d also love
to know how you learned about DH,
and what brought you to us. (It
helps us tally how well our advertising
is doing.)
STEP 6:
Color
Type yes or no. If you have downloaded
GMUD or ZMUD, either from the links
right here, or from above, then
ansi color will work on your client.
It’s much easier to play the
game with color, and you can always
turn the color off later from the
account menu, so if you don’t
know if you client supports color,
just hit yes now. It won’t
break anything.
STEP 7:
Consent
This is VERY IMPORTANT.
The consent indicator indicates
to other players whether you wish
to participate in role-play of a
possibly disturbing nature (such
as graphic violence and rape) if
it comes up in game-play. If you
do not wish to experience such rp
situations, type OFF.
If you set your consent indicator
'on' by typing ON, you will be indicating
to other players in game, that should
the situation come up, they may
go right ahead with any sort of
violent and/or sexual rp they feel
is appropriate to the situation.
Note: When in game, you may toggle
your consent indicator on or off
at any time. If you see another
player toggle their indicator off,
YOU MUST HALT ALL OBJECTIONABLE
ROLE-PLAY IMMEDIATELY. Failure to
do this may get you instantly booted
and banned from the game, no questions
asked.
If you are playing the game, and
you need to avoid some disturbing
violent or sexual role-play, type
'consent off'. This will not spare
your pc the results of the situation,
but it will tell the other players
they must resort to simple emotes
such as 'so and so cuts out so and
so's tongue', and stop any graphic
detail.
STEP 8:
Submit
Submit and a password will be sent
to your email. Log back in using
that password.
STEP 9:
Create a New Character.
By now you should be on the main
menu. You will see an option, ‘New
Character Creation’. Choose
it by pressing N.
STEP 10:
Name
Choose a name for your character.
Often this is the most difficult
step! If you wish to create an alias
or a nickname for your character,
you will have the chance to do this
at a later time. For now, just enter
the first or last name of your pc.
(‘PC’: Player-character
- Another word for one’s character).
STEP 11:
Sex
Male or female. If you are just
beginning, you might find it easier
to play a character of the same
gender. Keep in mind, though many
societies in history experienced
an inequality of rights leaning
towards the male being in power,
in Aiian society, the inequality
of rights leans toward the female
having greater sway.
STEP 12:
Race
There are many different races
and bloodlines available for play
in DH. More information on them
can be found in the LIBRARY on the
RACES page. Not all races may be
visible to you at first. As the
game progresses, and one gains more
and more ‘role-play points’
more races become available for
play.
If you’re just beginning,
it may be easier to choose ‘Aiian’,
as that is the most common race,
and the one with the least historical
baggage.
STEP 13:
Age
Choose your character’s age,
between 5 and 80. Keep in mind,
Aiians age at rates comparable to
humans, so expect some severe changes
to your abilities should you choose
to go very old or very young.
STEP 14:
Height and Frame
Enter your height and frame, following
the example on the screen. This
should be rather easy if you have
a picture of your character in your
head. Just give them the stature
you picture. Keep in mind, if you’ve
chosen a race that’s generally
shorter or taller, the game will
factor that in.
STEP 15:
Attributes
Here we get into some mechanics.
Described on the screen are your
eight attributes. They are: Strength,
Dexterity, Agility, Consitution,
Willpower, Intelligence, Perception,
and Aura. Seem confusing? Don’t
worry! All you have to do is put
them in order of importance to your
character concept. Is your character
stronger than they are wise, intelligent,
quick, etc? Then put Strength first.
Are they very intelligent and extremely
weak? Put intelligence first and
constitution last.
Here are explanations of each attribute
score.
STR - Strength
- The physical strength of your
character. Simply put, muscles!
These may come from being born strong,
or from excessive working out! Strength
makes a big difference in combat,
especially when one is using weapons
which depend more on brute force
than finesse.
DEX - Dexterity
- This reflects how skillful one
is with one’s hands. Things
that might be affected by dexterity
are finesse when using weapons,
and tasks which depend on manipulating
small objects, such as sewing, picking
a lock, or picking someone’s
pocket!
AGI - Agility
- How quick is your character on
their feet? Running, jumping, dodging,
all these things depend on agility.
CON - Constitution
- Can your character get back up
after a whallop? Constitution expresses
one’s ability to take punches,
get hurt, avoid sickness, and generally
embody ‘tough’.
WIL - Willpower
- How determined is your character,
how hard-headed? Willpower is toughness
of the spirit, tenacity of the mind.
Though largely a score that affects
role-play, willpower can come in
pretty handy if one’s mind
is intruded upon, whether it be
by magic, poison, or some other
means. Some also say that one with
strong willpower can hold on to
their body longer, buying those
precious seconds while your comrades
speed you to a sawbones…
INT - Intelligence
- Another score which has a large
affect on role-play, intelligence
is one’s smarts, simply put.
Intelligence, however, is not wisdom,
and the smartest intellectual can
still miss noticing the forest while
quoting the growth rate of trees.
Someone with poor intelligence is
expected to reflect such in their
play.
PER - Perception
- Perception can be likened to wisdom.
Simply put, it’s knowing what
to look for, and being able to recognize
patterns in a more humble, gut way
than intelligence. An old codger
who’s spent many years at
sea may have a high score in perception.
This can be a very important score
for those who brave the wild, where
it pays to notice -everything-.
AUR - Aura -
One’s connection with magical
energies. While a good aura score
does not guarantee use of magic,
it does mean that one is magically
connected in some way. As a character,
one most likely does not know this.
In fact, one can play an entire
character’s lifetime with
a high aura, and never see anything
come of it. One thing is for certain,
though. Strange things can happen
when magic is involved.
So there you have it. Eight scores.
Put them in order using the three
letter abbreviations and let’s
move on!
STEP 16:
Description
Here, write a paragraph or so describing
your character. Write it entirely
in the third person, and do not
include any details regarding what
the character is wearing, their
surroundings, their thoughts, or
their feelings. In other words,
you know your character, but others
don’t. Write this description
as if you are observing your character,
and only know what you can see.
Here’s an example.
Impressively tall, this man looks
as though few doors would accept
him comfortably, the raised chin
and rod-straight posture only exacerbating
the issue. Sharp, green eyes carry
flecks of rust within the iris,
sun and torchlight causing the flecks
to glint golden. His cheekbones
are high, and his body overly thin,
though each limb seems taught, bearing
a strength more akin to a branch
or reed, than of any apparent muscle.
His lips are thin and severe, and
his skin pale and clear, showing
no sign of stubble.
Remember, when you’re done
with the last line, hit return,
and then enter a ‘@’
on a line by itself.
STEP 17:
Short Description
This one’s easy. You already
wrote out the paragraph above. Now
select a couple of details about
your character, and put them in
a half sentence sort of structure.
Like this.
a short, grey-eyed girl
a brown-haired youth
a blonde, strapping young man
a tall, buxom lass
Use ‘a’ or ‘an’
to start the term, and make sure
all letters are lowercase. This
is what other players will see whenever
your character speaks or performs
an action.
STEP 18:
Long Description
This one’s even easier. The
long description is just like the
short, but it’s a full sentence.
A short girl with grey eyes stands
here.
A reed-thin youth with brown hair
stands here on one good leg.
A strapping man with flowing blonde
hair is here.
A buxom lass of tall stature looks
about inquisitively.
Remember to start the sentence
with ‘A’ or ‘An’
and make sure the first letter is
capitalized. The more alike the
short and long description is, the
easier it is for other players to
recognize you. This is what other
character will see when you are
standing in a room.
STEP 19:
Keywords
Looking at your long and short descriptions,
enter in all descriptive words you
find there. Also include any aliases
or nicknames you wish your character
to have. If you character has a
first or last name that’s
not your character name, feel free
to include it.
short girl grey eyes grey-eyed
brown-haired youth reed-thin hair
good leg peg-leg Pete
strapping man flowing blonde hair
young Fabio
buxom lass tall stature
STEP 20:
Skills
You will see a screen with many
different skills listed. Skills
are basically things your character
knows how to do. Skills start out
at a certain level, and increase
through use in game. Keep in mind,
this game is -not- about getting
the highest level of skill, or getting
the most skills. Any behavior moving
towards one of those two aims will
meet with the most extreme staff
displeasure: See CHEATING .
Think of your character, and then
pick the skills that you think he
or she would have. If you’ve
picked all the ones you think your
pc would have, and you still have
more picks available, type DONE.
Keep in mind, if you’re making
a sailor who’s spent their
entire life at sea, it might be
quite unlikely for them to have
the skill ‘butchering’.
STEP 21:
Background
Almost done! Now type your background.
This should include a basic telling
of your character’s history,
and how they’ve come to the
new island on which the game takes
place. Also include any tidbits
the staff should know about your
character: likes, dislikes, fears,
dreams, etc. If you picked some
exceedingly specific skills like
‘picklock’ or ‘metalcraft’
or anything you haven’t explained
in your history, you’d better
tell us how you learned it here!
Lastly, if you want to leave some
detail ambiguous, such as who your
parents were, or who your brother
or sister was, or some other small
detail like that, and you wish to
leave it to the immortals to possibly
include in a plot at a later time,
note so here. This will give us
license to ‘play with’
your character later by including
things from their past.
If you’re having trouble
writing a background, feel free
to email the staff at staff@darkh.com
for help.
Step 22:
You’re done!
You’re done! Just hit submit,
and then sit back and have a cup
of cocoa. The staff of DH will review
your application within a few days,
and either approve you for play
and set you up in-game, or reject
your application, sending it back
with a note on what needs fixing.
Keep in mind a rejection is not
out of the ordinary! No one is expected
to know more about the game than
the staff does, and if they see
something in your character concept
that doesn’t fit in the world,
they’ll let you know about
it. We’re also on the job
to try to catch any spelling errors
or punctuation errors in your description.
We’re not proofreaders by
vocation, so don’t get messy!
But also don’t be offended
if we send something back with a
suggestion on correction. We prefer
not to correct your writing ourselves,
as we want your pc to be created
by you.
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