| The Differences In DH
The world of Dark Horizon is a very
different place from our own reality,
with its own history, culture, and
physical laws. While other fantasy
worlds often hold the human race
as a default, assuming most things
in the fantasy world are similar
to our own, DH does not.
We do not ask our players to memorize
each and every difference in the
gameworld to play. However, those
who endeavor to adhere to the fiction,
learning the differences and using
them in game, -will- find themselves
with a greater advantage in-game,
and a higher rate of admin approval.
Put simply, learn our world, and
the game will be that much more
fun to play.
Here is an exhaustive list of all
the pertinent differences between
the DH world, and the real world.
Flora and
Fauna/Science/Whales/The
Sun and Two Moons/A
Matriarchal Society/The
Chatternights
Flora
and Fauna
As a default, all real-life fruits,
vegetables, plants, and insects
that can be found in a warm climate
are nonexistent on the new island
–unless- they have been brought
over from the homeland, where most
do exist. Though there are animals,
trees, bugs, and plants on the new
island, and all sorts of foods,
they are all at least subtly different
from those things found in the Aiian’s
original home. For those who wish
to learn more about the plants,
trees, animals, or whatnot that
are native to the island, please
read the ‘native life’
document.
Science
Science is not developed in the
Dark Horizon world. There is no
understanding of stars being far
away, or atoms being the building
blocks of matter. For as far as
your characters are concerned, most
modern thoughts on physics, atronomy,
meteorology, chemistry and so on
are non-existant. What do the Aiians
believe? There are texts in-game
which speak in-character on different
beliefs of how the world works,
but here’s a quick sample
of what most Aiians know and understand
to be physical law and reality.
- The building blocks of any living
substance are fire, air, and water.
Earth is an inert substance, created
by Aiia for her people to stand
on.
- A large amount of water will
attract smaller bits of water. A
large amount of air will attract
smaller amounts of air. The air
and the water wants to get back
to join its greater mass. Thus,
down is down because the water in
your body wants to get back to the
water. You float in water because
the air in your body wants to go
back to the air. If you lose enough
air from your body (by breathing
it out, being infused with water)
then eventually you may start to
sink, as the air in your body no
longer is of a great enough amount
to keep you pulled toward the sky.
- The stars are not far away in
space. Nor is the sun and the two
moons. They are within the air,
just very very high up. The stars
are not huge, but perhaps the size
of a person, or perhaps the size
of a large ship. They are simply
very bright. Look to mythology to
find an explanation of what they
are. Not every Aiian will be religiously
schooled enough to know, though
most know the tales.
- Things burn because they are
releasing the fire inside them,
coaxed to do it by the presence
of other fire. Things made by Aiia
burn orange, releasing the energy
she infused them with. Things not
made by Aiia do not burn orange.
It is said whale oil burns blue
because it is the sky god, Ilseus’
magic that created them.
Whales
Are reputed to be angels of the
sky-god Ilseus. As such, Aiians
have declared holy war on all whales.
This explains the Aiian’s
ancient fighting styles (hook and
harpoon, hook and spear), and also
the skill of the society’s
whalers. Nearly every good guard
or soldier is just as skilled at
fighting whales as they are at fighting
on land.
The Sun
and The Two Moons
One will discover quickly in-game
that the Dark Horizon world sports
two moons, a dull red one and a
blueish-white one. The origins of
these moons, and of the sun itself,
are spoken of in Aiian mythology,
and can be found in the library
section of this website, under 'myths'.
The 'sun' is also called 'Esshal',
'Esshael' or 'Essy' if one feels
the need to be clever and speak
of the sun affectionately. The blueish-white
moon is often simply called 'moon',
but may also be referred to as 'Oon',
or 'Oona', and is considered to
be female. The reddish moon gives
off very little light, and has occasionally
been known to drop red shooting
stars (a celestial phenomenae that
often is thought of as an omen of
bad things currently occuring, or
shortly to occur). This last moon
is called 'Lissel' or 'Liss' and
is spoken of by Aiian's as 'the
red guardian'. It may be referred
to as male or female, and is often
championed as a symbol for willful
women, or those females who wish
to be warriors. (traditionally a
man's place in Aiian society).
A Matriarchal
Society
Aiian society sees the female as
more important than the male. The
man is seen as a traditional protector,
whose place in society is defending
the female from danger. Females
gain most political positions, and
the regent, the head of the royal
family and of Aiian politics as
a whole is female.
In current day, especially in the
island colony, these traditional
values are often blurred. Everyone
pulls their weight in the colony,
or they don't earn food to live
on. Though some women still laugh
to see a man in politics, or pursuing
a religious calling, most take on
a 'to each her/his own' attitude,
and simply get on with business
as it presents itself.
In Aiian traditional law, a woman
may not be struck. Even in contemporary
law, the striking of a woman by
a man carries, at the very least,
a stiff fine, and perhaps some jail
time. The striking of a pregnant
woman carries a much more severe
penalty.
That being said, a woman who picks
up a weapon automatically is considered
to be 'forfitting' her womanly status,
and can be fought or trained with
just as any man.
Husbandless Women - On
Sural (the Aiian's homeland) it
is not uncommon, nor is it scandalous
for a woman to have children,
and have never married. Though
marriage is common, and most families
do have a mother and father joined
in wedlock, it is definitely not
uncommon, especially amoung nobility
or the rich, to see a single mother.
Now, in the island colony of
Gray Harbor, things are slightly
different. The colony has, over
its hundred cycle lifespan, attained
some slightly different standards
than Suralien Aiian society. For
instance, it is known that a new
child means a new mouth to feed,
and more resources consumed, so
a family with one parent is often
viewed as a drain on the already
straining colony. Many assume
they will require charity...and
this is not unfounded, as low
class, single parent families
often do in Gray Harbor.
Thus, though a single mother
might be utterly accepted, and
at times a fashionable sign of
prestige in Sural, it is not necessarily
so in Gray Harbor. Even if the
single mother is one of nobler
blood, or the wealthy, where it
more common and not a problem
for the less endowed, ill feelings
still tend to present themselves
in some form or another.
The Chatternights
On occasion, when the sun is
just setting and the rich light
of dusk washes over the land,
a most insistant sound will drift
out of the forests around Gray
Harbor. This phenomenae, known
as the chattering, or the chatters,
is an insistant, carrying, maddening
sound that causes extreme distress
to Aiians and animals alike.
It is not quite clear what causes
a Chatternight, or why they fall
when they do. Some brushers claim
they have devised a sort of calender
which maps out future chatternights
with a good deal of accuracy.
Whether this is true, or some
idle boasting, none can seem to
agree.
Those who suffer most, and most
chronically from Chatternights
are the farmers living in the
northwest farming community. With
untamed forest so close on all
sides, they are buffeted by the
chattering relentlessly, and those
with insufficient means of protection
(heavy enough pillows to put over
their heads, or a good hay loft
to lie within) have been known
to suffer madness both temporary
and permanent.
Brushers (Aiians who hunt and
gather with frequency in the forests)
are often thought of as somewhat
addled, and this opinion largely
stems from the existance of the
Chatternight phenomenae. In all
truth, this stereotype may to
be valid, to a point. Many brushers
have been known to grow more and
more peculiar with age. Some brushers
even seem to have developed an
immunity toward the chattering...though
those are also usually the ones
who have been burned by it to
the point of utter pudding-mindedness.
Though no one knows why or when
the chatternights fall, there
has nevertheless been recognition
of a certain pattern within them.
Of course, when locals almost
seem to have formed a schedule
in their heads, the next chatternight
throws the entire hypothesis off.
Only the brushers seem confidant
(and occasionally eerily accurate)
in their predictions.
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