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To survive in the game world, your
character will most likely need
some way of finding their daily
meals, and a form of shelter to
protect them from the elements.
This may come in a variety of different
ways. Of course, one may always
simply be a beggar on the streets,
looking for the odd scrap of food,
and sleeping in the alleyways...but
then again, one also finds a good
number of dead beggars in Gray Harbor.
Merchants
One way to get ahead in life,
is to become a merchant, or work
for a merchant. Merchants involve
themself in trade and selling,
and as long as one can keep one's
head above water, that's a very
respectable vocation to bear.
Merchant vocations are many and
varied. They include:
Woodworker, Potter, Glassblower,
Herbalist, Ship Maker, Ropemaker,
Weaponcrafter, Armorcrafter, Miner,
Cook, Innkeeper, Stoneworker,
Metalworker, Tailor, Brewer, Winemaker,
Butcher, Jeweler, Potter, Cobbler,
Apothecary, Weaver, and many many
more.
Basically, if you can find a
niche, and make a living selling
something, you are a merchant.
There are no guilds restricting
trade, and persons ply their living
in whatever way they can, using
a variety of, and combination
of different skills to work their
crafts.
Guards
Whether you're employed by the
Gray Harbor lawmen, work a border
outpost, or serve a merchant or
ship yard, there's plenty of opportunity
for those looking to protect others.
Plenty of old, washed up sailors
fall into this line of work in
their latter years, and they are
not the only ones in the profession.
One may offer one's services
as a guard-for-hire, or may join
one of a few martial groups.
- Gray Harbor
Lawmen -
Patrolling the
streets of gray harbor, the lawmen
attempt to keep order in the colony.
They are armed, and have the right
to use their armaments to drag
off offending parties to the 'brig'
or 'gaol' for incarceration. Pay
is not always impressive, and
it is dangerous work, but the
lawmen are necessary in the constant
fight against the local brigands,
smugglers, and pirates.
- Border Watch
-
Though most frequently
serving as law enforcement for
the farther out farming communities,
the border watch is primarily
intended as an early defense force
for any invasion or attack. Seeing
as there doesn't seem to be any
impending invasion...as there
doesn't seem to be anyone to do
the invading, the border watch
remains a precautionary measure,
with slowly waning support.
From time to time,
a wild animal might get past the
borders of Gray Harbor, and that
can provide a certain amount of
excitement for the watch, but
largely, they spend an easy life
up in the wooden towers at the
edges of the forests,and make
the odd patrol around the outlying
communities.
Thieves
If you can't earn it yourself,
why not steal from someone else?
Gray Harbor certainly supports
its share of swindlers, smugglers,
murderers, thieves, burglars,
pickpockets, pirates, and that's
not even to mention the unorganized
crime.
- The Laughing
Grim -
One of the resident
groups of cut-throats, pirates,
and smugglers. Though they often
prefer to work with society, rather
than against it (taking their
due share of course) they are
not remotely concerned with the
occasional 'removal' of someone
with loose lips.
Not too much is
known about the Grim by most folks,
and most agree they'd like to
keep it that way.
-
Reven's Men -
Blackeye Reven
is a legend, people tell themselves...well...
mostly. Ships get lost at sea
all the while. And if Reven really
was alive, he'd be well over a
hundred sixty years old, at least.
So better to blame the waterspouts,
thunderstorms and whales then
to blame Reven. And if you do
see his mark...well just ignore
it.
- The Vulstis
-
A secret society,
reputed to consist of Lurenites
and worse. There are many magics
in the vast watery world, sailors
claim. Those most foul can be
expected in their greasy talons.
Farmers
If you work the land, you're
a welcome hand in Gray Harbor.
After all, the colony can't rely
on imports alone. Though the soil
is odd, and the local animals
bizarre, one can surely eke out
a living in this fashion.
Farmers generally will work a
field, and tend to a smattering
of livestock, though some choose
instead to raise livestock, in
place of raising a crop or vice-versa.
Nearly all farmers live in the
farming community northwest, and
sell their produce, and animals
for butchering in Gray Harbor.
Hunters
and Gatherers (Brushers)
There arises the odd brand of
Aiian who feels as much at home
in the wilderness around Gray
Harbor as the common Aiian might
feel upon the sea. If you spend
too much time in the woods, most
Aiians will dismiss you as 'shrubbed'
or 'leafkin', 'touched' or 'stroked'
(in reference to being brushed
by some forest spirit's fingers),
'nutted', 'fruity', or 'barking'.
Now, it's true, some who make
their living hunting and gathering
have misplaced some of their marbles.
With the chatternights, and other
odd forest phenomenae, it is quite
easy to loose sanity for a spell.
But one can often see the townsfolk
singing a different tune when
a 'brusher' or 'twigling' comes
into town with a meaty hatfull
of chestnuts, or when a 'green-eye'
finds some young child who has
wandered too far into the wood.
Even for all the things said
about them, the brushers have
a definite nich in the Gray Harbor
community.
Fisherman
and Sailors
If you work the sea, you're a
brave one! Many sailors have lost
their lives to Lady Sylrie and
her watery expanses. Many others
have made their fortunes their.
Sailing and fishing are respected
professions in Aiian society.
- Independant
Fishermen -
Some say the greatest
freedom is fishing alone on the
open water. Others just don't
come back alive. Nevertheless,
there are many independant fishermen
in Gray Harbor, and there is always
need for fresh fish. Often a fisherman
will own a small boat, and fish
the waters of Logan's Bay. Others
may set lobster traps, go clamming,
fish off the piers on the raised
boardwalk, or cast their lines
with the beach water and waves
up to their navels.
- The Navy Surelain
-
If a sailor is
prestigious in Aiian society,
(and they are -very- well respected)
a member of the Navy Surelain
is practically prestige itself.
Whatever one's rank, it is not
too likely they would be landlocked
in the Gray Harbor Colony, but
a good number of naval sailors
are stationed in the colony to
look after the Regent's interests.
Their colors are blue and white.
- The Crimson
Shoal-
Though the Navy
Surelain is certainly the most
prestigious, they are not the
only sailing organization one
might belong to. The Crimson Shoal
is well known for its bravery
and expertise. Of the four legally
approved sailing companies, the
Shoal is the most pressing rival
to the Navy. Their colors, unsurprisingly,
are a deep crimson, and a light
ruby. They are expert whalers,
and boast the fastest shipments.
- The Black Watch
-
Though officially
a part of the Navy Surelain, the
Black Watch is often considered
a company all its own. Their regency
approved mission is simple. Stamp
out all Ilseans and Lurenites,
wherever they may be found. As
many Ilseans (and even a good
number of Lurenites) often take
to the sea in their own vessels,
this company is often seaborne
as much as it is land-locked.
Their colors are black, and their
flag is black. Both sailors and
officers tend to be cold and calculating,
and exhibit a frequent absence
of humor.
- Hasparth's Men
-
A smaller sailing
company, mostly involved with
the fishing trade. They also are
commissioned to carry shipments
from time to time, though not
nearly as often as the Tide or
the Navy. In Sural, they handle
a good portion of the bulk fishing.
Politicans
and Officials
The higher ups are the lucky
ones, pushing parchment all day,
writing with their quills, presiding
over new laws and representing
their peers. Sure they don't do
any -real- work, some might say.
Sure they're resented by some
as unnecessary. But it certainly
is a prestigious way to spend
your days. Most often, you need
to have some noble blood to do
the more important jobs.
- The House of
Judgement -
Every community
has one, and Gray Harbor is no
exception. To be employed by the
house of judgement is very respectful
indeed. Vocations include stenographer,
Lord Justice, litigant, records
keeper, and various apprentices
in-training for those positions.
- The Hand of
the Regency-
The other half
of the 'secular' government, is
the Council Surelain, also known
as 'The Regent's Hand'. This chapter
of government includes positions
such as 'Mayor', 'Dictum', 'Reverant',
'Maltent', 'Portent', and 'Sheriff'
Mayor - The political
head of a community. If it is
a male, there must also be an
'Araness', who is essentially
a female 'vice-mayor' with a
certain amount of veto power
over the mayor.
Dictum - Responsible
for the interpretation of law,
and seeing that laws are followed
to the letter, in the Hand's
everyday activities and rulings.
Reverant - Usually
a priestess in or past middle
age, the Reverant is the official
liason between the Aiian church
and the Hand. Though she may
have more direct influence,
due to her proximity in daily
activities, she at no time outranks
priestesses of a higher clerical
ranking. If the Reverant is
only an Ailess, and a Sistess
decides to attend a meeting
of the Hand, the Sistess may
speak for the church.
Maltent - Is in
charge of the people's grievances,
both in relaying, and representing
them within the Hand.
Portent - Is responsible
for predicting the effects current
actions will have on the future
of the community. It is not
uncommon to see a Portent with
some divinatory background,
though it raises quite a few
whispers if such a Portent is
not currently, or was not a
priestess at some time, or does
not have noble blood.
Sheriff - Is in
charge of the local law. In
Grey Harbor, the Sheriff oversees
both the Lawmen and the Border
Watch, though there is a seperate
official who is immediately
in charge of the Border Watch.
Priestesses
and Clergy
If you work for the church, you
have the goddess on your side.
Of course, if you're male, you
can never hope to be a Priestess.
If you're a priestess, you are
party to mysteries the common
folk may never see, and are certainly
kept busy performing what they
are allowed to see! Fertility
rituals, midwife duties, livestock
and crop blessing, the list goes
on and on!
Males -
Men have never been allowed
into the mysteries of Aiia.
There is nothing explicitly
preventing them from doing
so. For all anyone knows,
they might be as able as any
priestess, and may even be
able to command silver fire
(a closely guarded Aiian mystery).
However, it has never been
done, and it is a foolishness
to suggest the issue, and
dangerous to press it.
Males may serve an Aiian
church by taking up one of
the following positions.
Altarmin or Altarman-
one who tends to, but does
not touch the sacramental
waters, prepares texts for
ceremonies, and generally
serves the community and the
poor. Altarmin are forbidden
from interpreting the sacred
books of Aiia, though they
may recite passages from it.
This is a fine line of church
law that usually only gets
an altarmin into trouble if
he has already displeased
the church, or a priestess.
Berren - A
Berren is a Eunuch (castrated
upon his acceptance into the
position) who has cast off
his male status to better
serve Aiia. In the days before
his castration, a Berren is
required to conceive children
with two women. However, neither
he, nor the women may let
on to anyone who the father
of the resultant babes are,
nor may the children ever
know they were conceived by
the Berren. Some churches
actually have the couplings
take place in darkness, or
cover the participants eyes,
so that not even they may
know who the other is.
One must be a Berren to be
able to advance at all in
church politics, but even
so, a Berren is highly restricted
in how high he may rise. A
Berren must serve for some
time as an Altarmin, or in
some other church position
higher than a Tend before
he may become a Berren. Thus,
even a newly cut Berren is
higher up in the church order
than a new priestess, or a
hopeful.
Note: Though the removal
or destruction of the female
reproductive organs is uncommon,
a female who has had this
performed is also called a
Berren. To be female, and
a Berren, is not as honorable
as it is for a male. If one
was a priestess, one instantly
loses any connection to Aiia's
mysteries one might have had,
and must surrender her priestesshood.
Female Berren are often distrusted,
as it is a dark, empowering
ritual for a Lurenite female
to 'Enberren' herself.
Tend - A
tend is a very low position
in the church, and basically
can be likened to a church
janitor, though perhaps with
a bit more honor. A temple
may have many tends, and a
tend may do other things in
society, though not anything
that would cause them to be
unable to perform their duties.
Females -
In Aiian churches, females
are most often priestesses,
on some level of advancement
into the mysteries. Though
one may follow Aiia, and be
a female, without being a
priestess, one is hardly ever
involved in church activities,
and a female, if one is not
a priestess.
Matron - An
official title for an older
priestess. A Matron may be
at a wide range of learning
in the mysteries, but is almost
always a higher up in church
politics.
Hopeful -
Not yet officially a priestess,
a hopeful is a sort of acolyte,
a priestess in training. They
are so named, for not all
hopefuls will be able to manifest
the silver fire, and begin
their journeys as priestesses
into the Aiian mysteries.
Those hopefuls who fail must
leave the church, and cannot,
under church doctrine, try
again.
Hopefuls may train for many
cycles, even as long as six
or seven (though it is uncommon),
before finally undertaking
the challenge of the first
manifestation.
Hopefuls are not permitted
to live in the church.
Childess - A
new priestess, or an insulting
term for a more advanced priestess.
Childess', if they did not
already live in church appointed
housing as hopefuls, now must
leave their families and dwell
in the church. A childess
may only now conceive under
very strict guidelines. Though
not stifling, these rules,
if broken, can bring down
very horrible punishments
upon the priestess. A priestess
may not wed.
Airess - A
priestess who has delved into
the Aiian mysteries, though
little farther than a Childess
has, attains the title of
Ailess. Though age often corresponds
with a new title in the Aiian
church, it is known that it
is understanding of the mysteries
that truly advances an Aiian
priestess, and changes her
title.
Ailess - A
priestess, often in her late
teens, that has reached a
certain turning point in her
study of the mysteries. Typically,
an Ailess is the lowest ranking
priestess that can be allowed
near a Lurenite, and be expected
to defend herself.
Ooroness - Though
officially a priestess' title,
the word 'Ooroness' is actually
a compound verb in Old Aiian
that means, literally, 'to
care for the moon'. An ooroness
is not a place in the Aiian
faith that all priestesses
pass through. Those that do
take on additional, very specific
duties and perform occasional
night rituals, often corresponding
to different phases of the
moon, (or as it is properly
spoken in aiian, 'oon'). It
is unclear to those not involved
in the church what exactly
an Ooroness' duties are meant
to accomplish.
Sistess - A
priestess at a very deep level
of advancement into the mysteries.
A Sistess will typically only
tolerate one other of her
rank within a single church.
Though there is rumored to
be a Sistess in Gray Harbor,
no one knows who she is, nor
which church she belongs to.
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